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CHRONONAUT
ROLE
Lead Blueprint Programmer & Game/Level Designer
DESCRIPTION
This was my final year University project, developed in a team of 3 over the course of roughly 4 months. During this time I contributed to almost every area of the project, making key conceptual and design decisions, working on UI, sound, level design/blockouts and set dressing but my biggest contribution came through programming the majority of the game's mechanics/systems. I worked on the fuse system, time travel/replication (which is the system that effects all other mechanics), and the laser system, from their early concepts, to prototypes, to the refined and polished versions seen in the finished vertical slice of the game.
ENGINE
Unreal Engine 5
YEAR
2023
GENRE
Puzzle
PLATFORM
PC
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