PROJECT REDLINE
ROLE
Lead Blueprint Programmer, First-Person Animator, Level Designer
DESCRIPTION
This is an ongoing passion project that is currently in a very early prototyping phase with roughly 3 months of active development time. Drawing inspiration from arcade shooters such as older Call of Duty games (COD4 - BO4), XDefiant, etc. it features peer-to-peer server hosting and joining through Epic, 3 game modes, hitscan hit detection, blockable spawn regions, controller aim assist (both slow down and rotational), lag compensation, minimap, a lobby system, and 2 playable maps with several more in progress.
The game is nearing the end of its first prototyping phase where we are establishing a barebones, baseline game loop, allowing us to conduct regular playtesting to gather feedback going forwards.
The next prototyping phase will have a heavy focus on experimentation where we will test ideas for movement, character abilities/classes, loadout structure/player builds, game modes, etc. this is where we will find the fun for the game and establish its own identity.
ENGINE
Unreal Engine 5
YEAR
2026
GENRE
First-Person Shooter
PLATFORM
PC