FPS LOADOUT CUSTOMISATION PROTOTYPE
ROLE
Blueprint Programmer, UI Designer
DESCRIPTION
This system was part of a side project I worked on occasionally while starting out as a freelancer. It is based on the "Create-a-Class" system from the Call of Duty franchise, specifically the pick 10 system from the Black Ops series and the perk system from Ghosts. My version of the system gives the player 20 "points" to spend on their class, primary weapons are mandatory and therefore free, a secondary weapon costs 3 points and all weapon attachments cost 2 points each with camos being free. Lethal and tactical equipment cost 2 points each (not included in this build), and perk costs scale from 1 to 8 points based on the power of the perk, with a maximum of 10 perk slots available. This system allows for a great deal of customisation but forces the player to make trade-offs based on how they want to play the game.
ENGINE
Unreal Engine 5
YEAR
2024
GENRE
First-Person Shooter
PLATFORM
PC